Destiny 2: The Witch Queen

Houdini  ·  VFX / Procedural FX  ·  Game Cinematic

Role

FX / CG Artist

Platform

Game Cinematic

Software

Houdini  · Arnold

Official reveal trailer for Destiny 2: The Witch Queen, a high-profile Bungie game cinematic produced at The Mill NY. I developed the procedural electricity FX system used by the witches in the trailer, visible at the 1:35 mark where the witches spread electrical beams outward in a dramatic reveal moment.

Contributions

Electricity | Smoke FX System

  • Designed and built the procedural electricity beam system used by the witches in the reveal moment, combining procedural geometry and particle systems in Houdini
  • Developed branching electrical beam structures using procedural geometry curves with dynamic behavior and art-directable controls
  • Integrated particle systems to enhance the electrical discharge with secondary sparks, energy scatter, and ambient glow effects
  • Controlled the spread, intensity, and directionality of the beams to match the cinematic timing and performance of the witch characters
  • Added volumetric smoke simulation to enhance the atmospheric environment surrounding the electricity — creating a sense of dark energy and cinematic tension around the witches

Technical Approach

  • Combined procedural geometry and particle simulation to create layered, believable electrical FX with both structural form and chaotic energy
  • Built artist-friendly controls for timing, spread angle, intensity, and branching behavior to support art direction and shot iteration
  • Collaborated with compositing team to ensure FX integrated naturally with the cinematic lighting and environment
  • Delivered under tight production deadlines while maintaining the visual quality standard expected for a major game franchise reveal

Technical Focus

HoudiniProceduralFX • Volumetric Smoke • GameCinematic • ParticleSystemsVFX • ElectricityFX

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