GMC AT4 ‘Made To Be Used’
Houdini · VFX / Simulation · Automotive Commercial
Role
FX / CG Artist
Platform
Commercial
Software
Houdini · Arnold
A high-end automotive commercial for GMC’s first-ever AT4 lineup, showcasing the vehicles conquering challenging terrains. I was responsible for the smoke drifting burnout FX and water splash simulations, two of the most visually demanding moments in the spot.
Contributions
Smoke, Sand & Water FX (0:00–0:05)
- Simulated tire burnout smoke drifting from the GMC vehicle, capturing hot rubber smoke dispersing and trailing during aggressive acceleration
- Developed sand and dust displacement FX, simulating the scatter and suspension of particles kicked up by fast-moving tires across dry terrain
- Combined smoke and sand/dust into a layered FX system with controls for density, temperature, dissipation, and directional drift
- Balanced visual drama and realism, ensuring FX enhanced the cinematic energy of the opening without obscuring the vehicle
Water Splash Simulation
- Developed water splash FX for the vehicle driving through wet terrain, simulating the spray, scatter, and droplet behavior of water displaced by fast-moving tires
- Built the simulation in Houdini using particle system and fluid dynamics to produce realistic water behavior under the physical constraints of vehicle speed and surface contact
- Integrated with the live-action plate to ensure splash timing, scale, and perspective matched the camera and vehicle performance
Technical Approach
- Built all simulations procedurally in Houdini with art-directable controls for iteration speed under tight production deadlines
- Collaborated with compositing team to ensure FX integrated seamlessly with live-action footage across multiple shots
- Matched FX timing and scale to camera movement and vehicle performance for believable integration
Technical Focus
Houdini • ProceduralFX • WaterSplashFX • FXParticleSystems • Sand&DustFX • Commercial Production • Smoke
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