Mountain Dew, Smoke & Explosion FX
Houdini · VFX / Pyro Simulation · Commercial
Role
FX / CG Artist
Platform
Commercial
Software
Houdini · Arnold
A high-energy Mountain Dew commercial featuring large-scale explosion and smoke FX. I was responsible for simulating explosions bursting through windows and the resulting smoke throughout the spot, building pyro and smoke systems in Houdini to create visually dynamic, high-impact FX sequences.
Contributions
Explosion FX
- Simulated explosions bursting through windows, capturing the force, pressure wave, and debris behavior of high-impact explosive events
- Built pyro simulation systems in Houdini with controls for explosion scale, intensity, directionality, and timing to match the energy of the spot
- Balanced visual drama with physical believability, ensuring explosions read as powerful and dynamic without overwhelming the commercial’s composition
Smoke Simulation
- Developed smoke simulations emerging from explosion events, capturing the density, turbulence, and dissipation behavior of post-explosion smoke
- Built smoke systems with art-directable controls for density, temperature, rise speed, and spread to support shot-by-shot iteration
- Integrated smoke with explosion FX into a unified pyro pipeline for efficient production workflow
Technical Approach
- Used Houdini’s pyro solver to build layered explosion and smoke simulations with procedural controls for fast iteration
- Collaborated with the compositing team to ensure FX integrated seamlessly with the rest of footages
- Delivered high-energy FX sequences under tight commercial production deadlines
Technical Focus
Houdini • ProceduralFX • PyroSimulation • SmokeSimulation • VFX • Commercial Production
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