Mountain Dew, Smoke & Explosion FX

Houdini  ·  VFX / Pyro Simulation  ·  Commercial

Role

FX / CG Artist

Platform

Commercial

Software

Houdini  · Arnold

A high-energy Mountain Dew commercial featuring large-scale explosion and smoke FX. I was responsible for simulating explosions bursting through windows and the resulting smoke throughout the spot, building pyro and smoke systems in Houdini to create visually dynamic, high-impact FX sequences.

Contributions

Explosion FX

  • Simulated explosions bursting through windows, capturing the force, pressure wave, and debris behavior of high-impact explosive events
  • Built pyro simulation systems in Houdini with controls for explosion scale, intensity, directionality, and timing to match the energy of the spot
  • Balanced visual drama with physical believability, ensuring explosions read as powerful and dynamic without overwhelming the commercial’s composition

Smoke Simulation

  • Developed smoke simulations emerging from explosion events, capturing the density, turbulence, and dissipation behavior of post-explosion smoke
  • Built smoke systems with art-directable controls for density, temperature, rise speed, and spread to support shot-by-shot iteration
  • Integrated smoke with explosion FX into a unified pyro pipeline for efficient production workflow

Technical Approach

  • Used Houdini’s pyro solver to build layered explosion and smoke simulations with procedural controls for fast iteration
  • Collaborated with the compositing team to ensure FX integrated seamlessly with the rest of footages
  • Delivered high-energy FX sequences under tight commercial production deadlines

Technical Focus

HoudiniProceduralFXPyroSimulationSmokeSimulation • VFX • Commercial Production 

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